此 Crystal Kit 是 Blender 的几何节点组,可在您的场景和资产上创建逼真的晶体增长。
Geo 节点允许晶体的自然分布,并处理所有必要的着色器功能,以直接从节点组属性构建大量矿物变化。无需手动着色器编辑,即使您当然仍然可以这样做。
Seven base mineral geometry families can quickly be combined with seven different crystal shaders to get 47 combinations right on the spot. Additionally you can vary material properties like Color, Lightness, Roughness, etc. for each crystal modifier separately. Let your creativity flow七个基本矿物几何体系列可以快速与七个不同的晶体着色器组合,从而在现场获得 47 种组合。此外,您可以分别改变每个晶体修饰符的材料属性,如颜色、亮度、粗糙度等。让你的创造力流动起来,可能的组合是无穷无尽的。
The crystals are automatically scattered on your asset. Change properties like position, the formation of crystal patches / islands, random rotation, sizes, etc. to achieve the look you have in mind.晶体会自动散落在您的资产上。更改位置、晶块/岛屿的形成、随机旋转、大小等属性,以实现您心目中的外观。这个结果可以通过基于曲线的邻近绘画来控制,并手动甚至自动转换为生长动画。
所有着色器都是基于循环的,并带有高达 8K 的纹理,可以拍摄非常近的镜头。
请注意,晶体材料的渲染时间比平均非折射、非体积材料更长。
除了场景中的Crystal Kit几何节点外,您还可以找到包含的示例,以及视效预览渲染中的HDR和灯光设置。
This Crystal Kit is a Geometry Node Group for Blender that creates realistic crystal growth in your scenes and on your assets.
The Geo Nodes allow for a natural distribution of Crystals and handle all necessary shader functionality to build loads of mineral variations directly from the node group properties. No need for manual shader editing, even though you can of course still do this.
Seven base mineral geometry families can quickly be combined with seven different crystal shaders to get 47 combinations right on the spot. Additionally you can vary material properties like Color, Lightness, Roughness, etc. for each crystal modifier separately. Let your creativity flow, the possible combinations are endless.
The crystals are automatically scattered on your asset. Change properties like position, the formation of crystal patches / islands, random rotation, sizes, etc. to achieve the look you have in mind. This result can be controlled with curve based proximity painting and be turned into a growth animation, manually and even automatically.
All shaders are Cycles based and come with textures up to 8K which allow for very close shots.
Please note that the crystal materials have longer render times then average non-refractive, non-volumetric materials.
In addition to the Crystal Kit Geometry Nodes in the Scene you will find Examples included, as well as the HDR and light setup from the previs renderings.
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