Mmsaver能够减少对象或整个对象上的纹理大小,这些对象在最终渲染中变得很小。这减少了VRAM的消耗,使其成为大型项目或硬件受限时非常有用的工具。
为了减少VRAM的消耗,memsaver的自适应图像调整大小功能会遍历场景中的所有对象,并根据相机和渲染尺寸计算最终渲染中的最终大小,并在可能的情况下缩小其纹理-仅此一项就可以削减许多GB的VRAM。而自适应网格抽取功能允许您根据相机距离抽取对象。这两个特性都支持动画。
或者,您还可以使用调整图像大小功能,该功能现在甚至支持UDIM&图像序列,并允许您使选定或所有对象的纹理更小-在这种情况下,memsaver仅在原始分辨率大于选定分辨率时缩小。无论如何都是这样。 原始图像保持不变,而缩小的版本被保存到缓存文件夹中。
如果打开已使用memsaver缩小的场景,并且已安装memsaver,则它会自动重新生成该高速缓存。恢复到原始文件是一个单击操作。
Memsaver is able to reduce texture sizes on objects or entire objects that end up being small in the final render. This reduces VRAM consumption and makes it a very helpful tool for big projects or if your hardware is limiting.
To decrease VRAM consumption memsaver’s Adaptive Image Resize feature goes through all the objects in the scene and calculates their final size in the resulting render based on camera and render dimensions and downscales their textures where possible – this alone can shave off many GB of VRAM. While Adaptive mesh decimation feature allows you to decimate objects based on camera distance. Both of these features support animations.
Alternatively, you can also use the Resize Images feature which now even supports UDIMs & image sequences, andlets you make textures of selected or all objects smaller – in that case memsaver only downscales when the original is bigger than the selected resolution. In any case. the original images are left untouched while the downscaled versions are saved into a cache folder.
If you open a scene that has been downscaled with memsaver and you have memsaver installed, it automatically regenerates the cache. Reverting to the original file is a single click operation.
支持的Blender版本:
- 2.93, 3.0, 3.1, 3.2, 3.3, 3.4, 3.5, 3.6, 4.0, 4.1, 4.2
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